![]() Tl dr: 5 people are learning japanese, 1-2 people max are learning any other language. Nobody asked me in the last thread but here's the language learning thread in that venezuelan board i mentioned: I probably won't play lb tomorrow morning desu, not really feeling it, if i decide not to continue lb (which is likely) i'll post about it when i eventually go back to it I put an 英 sentence in front and translate. Nobody in this thread will learn JapaneseĪnonymous Sat Jul 27 01:21:37 2019 No.21768660Ī few, sometimes i see the usage of a word being pretty obvious in context and i want to remember it but it's not too obvious even reading the dictionary entry either in english or japanese so it's easier to just get it into context, also you can make multiple cards for single words to learn better an uncommon meaning or somethingĪnonymous Sat Jul 27 01:29:26 2019 No.21768671Įasier so you can get higher anki stats and brag about it. Is there any true advantage to sentence-in-front cards?Īnonymous Sat Jul 27 01:20:26 2019 No.21768658 New lanes are made with the Penelope sample from Unity Technologies, Cartoon Snowboard Funpark from Stefan M., Mushroom Land from Manufactura4K, Grass Road Race from Sugar Assets, and the Campfire Pack from Dreamdev Studios.#DJT - 日本語妖怪が早く人間になりたいと宣うスレ#2220 Anonymous Sat Jul 27 01:05:39 2019 No.21768628Īnonymous Sat Jul 27 01:13:34 2019 No.21768645 This version of HyperBowl by Technicat LLC is built with the original HyperBowl art and sound assets licensed from Absolute Certainty Inc., the Unity game engine, Lens Flare and Simple Particle Pack from Unity Technologies, Noto fonts from Google Fonts and the Selected U3D Japanese Font from Masashi Wada, Particle Scaler by Roel Ezendam, Real Flames by BlackFire FX, FontLibrary from MacXWare, iTween by Pixel Placement, Lean Localization by Carlos Wilkes, Finger Gestures by Fatal Frog Software, and unimgpicker by thedoritos. ![]() Special thanks to the HyperBowl Facebook fans, especially localization, testing, and bug-squashing help from Ischa Bijl, Raymond Chow, Frank Lin, Lien Luong, Adam Pavlakos, Ian Schwabe, Harrison Sotoloff and Elijah Taylor. HyperBowl is a trademark of Absolute Certainty Inc. If you have trouble with the close button on UnityAds, try the back button on your device. Ads play when you finish or quit a lane, or if you feel like leaving a tip by tapping on the Show Ads button in the options menu. Quit any other running 3d apps that may be impeding performance. Customize the ball with your own photos, and share video replays of your game! ![]() ![]() Play 1-4 players in the original Arcade Mode or quick-play in single-player mode. Enjoy the scenery, but remember to head for the pins! An ad-free pay-what-want version is on itch.io at ***īe the ball! Swipe the screen to push the bowling ball around richly imaginative fantasy worlds, including the six original lanes and several new ones. *** This version of HyperBowl is supported with Unity Ads. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |